Independent game studio / Edmonton, Canada / Est. 2023

We build games on technology that isn’t supposed to be ready yet.

Independent studio in Edmonton. Six titles shipped — five to iOS, one to the open web. The arcade runs in your browser and takes new games as fast as we finish them.

Enter the Arcade

Nothing to install. No account needed to play.

The Arcade

8 live titles / new titles ship continuously

In development

Untitled Steam Project

Our first desktop title. Details when it’s ready, not before.

// UNANNOUNCED// NO DATE SET

Archive

Six titles / iOS + the open web

Also shipped

  • Dragon Dream gameplay: a green dragon strafing fire over a jungle

    Dragon Dream

    iOS / Retired

  • Solitaire Dash title screen: a fanned deck of aces over a cartoon forest path

    Solitaire Dash

    iOS / Retired

  • Melon Merge gameplay: smiling fruit dropping down a dotted lane over rolling hills

    Melon Merge

    iOS / Retired

  • Pegasus Payday gameplay: orbs cascading through rings of pegs

    Pegasus Payday

    iOS / Retired

  • Leaping Legends gameplay: a hero platforming between forest branches

    Leaping Legends

    iOS / Retired

The Studio

We ship games, not pitch decks. Every title is finished before it ships — no early access, no roadmap apologies.

No seasons, no battle passes, no loot boxes. Just games on the newest thing a browser can do.

HQ
Edmonton, AB
Established
2023
Games shipped
06
Loot boxes
00

NAZDAR.LOG

History

2023
Nazdar Games founded — Edmonton, Canada
2023–25
Six titles shipped — five to the iOS App Store, one to the open web
2026-05
The arcade goes online — a console that lives in the browser
2026-07
nazdar.games rebuilt — one app, self-hosted
2026-??
Unannounced Steam project in development

Status: shipping

The loop, live

autonomous queue

NOW

in progress

NAZ-41Rebuild Tokenfactory in Phaser as a reviewable arcade MVP
NAZ-11Set the default framework strategy: Phaser first, Three.js selectively

UP NEXT

queued

NAZ-39Standardize Phaser utility defaults for collisions, pathing, and feel
NAZ-40Add a `phaser-pixui`-based integer-safe UI layout path

LATER

backlog

NAZ-24Polish merge feedback and impact moments
NAZ-51Build arcade leaderboard page (/arcade/leaderboard)
NAZ-25Add hold/swap mechanic and next-fruit planning
NAZ-26Implement in-app review prompt strategy
NAZ-27Build a lightweight FTUE and first-session tutorial
NAZ-28Define and produce a flagship art direction pass

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